Monday, August 20, 2007

Why Pay for MAYA n MAX.....BLENDER


B l e n d e r is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.



Interface *

Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow

* Flexible and fully configurable window layout with as many screen setups as you prefer

* Undo support on all levels

* Anti-aliased fonts with international translation support

* Windows for animation curves/keys, outliner, schematic scene diagram, generic node editing system, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management

* Built-in text editor for annotations and editing Python scripts

* Graphical user interface for Python scripts

* Custom themes

* Consistent interface across all platforms
Animation
* Armature (skeleton) deformation with forward/inverse kinematics
* Auto IK allows posing FK chains easily
* Non-linear animation editor for mixing individual actions created in Action editor
* Automated walkcycles along paths
* Animated constraint system
* Vertex key framing for morphing, with controlling sliders
* Edit and create new blendshapes from existing targets
* Character animation pose editor
* Animated deformers (Lattice, Curve)
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
* Timeline offers fast acces to many playback functions, autokey, help markers
* Python scripting access for custom and procedural animation effects
Realtime 3D/Game Creation
* Graphical logic editor for defining interactive behavior without programming * Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3 * Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode * Discrete collision detection for RigidBody simulation * Support for in-game activation of dynamic constraints * Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc * Python scripting API for sophisticated control and AI, fully defined advanced game logic * Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures * Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping * Playback of games and interactive 3D content without compiling or preprocessing * Audio, using the SDL toolkit * Multi-layering of Scenes for overlay interfaces
Supported Platforms
* Windows 98, ME, 2000, XP, Vista
* Mac OS X (PPC and Intel) * Linux (i386) * Linux (PPC)
* FreeBSD 5.4 (i386)
* SGI Irix 6.5
* Sun Solaris 2.8 (sparc)
System Requirments Operating Systems * Windows 98, ME, 2000, XP or Vista * Mac OS X 10.2 and later * Linux 2.2.5 i386 * Linux 2.3.2 PPC * FreeBSD 6.2 i386 * Irix 6.5 mips3 * Solaris 2.8 sparc Minimal specs for Hardware * 300 MHz CPU * 128 MB Ram * 20 MB free hard disk Space * 1024 x 768 px Display with 16 bit color * 3 Button Mouse * Open GL Graphics Card with 16 MB Ram Optimal specs for Hardware * 2 Ghz dual CPU * 2 GB Ram * 1920 x 1200 px Display with 24 bit color * 3 Button Mouse * Open GL Graphics Card with 128 or 256 MB Ram

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